Cartoon

Auteur: Garfield86

Garfield ziet het gezeik verder toenemen



En de winnaars zijn…

Auteur: marcelbuter

Bonanza is de grote winnaar van de Premium Member Awards voor de 82ste handelsperiode. Niet alleen pakte hij 4 individuele prijzen, maar ook de prijs voor Meest Belangrijke Organisatie ging naar zijn organisatie The Miniconomist. In een korte reactie had bonanza het volgende te zeggen:

Wow, dit had ik niet verwacht. Bedankt aan iedereen die gestemd heeft. Vooral het winnen van ‘Meest Vriendelijke Speler’ betekent veel voor mij. Ik wil ook graag iedereen bedanken namens The Miniconomist. Deze prijs gaat uit naar alle collega’s en schrijvers.”

In ander nieuws; Een fout bij de organisatie heeft ertoe geleid dat Troel genomineerd was voor de prijs van ‘Meest Waardevolle Assistant’, terwijl ze de gehele handelsperiode deze positie niet had. Dat laat maar weer eens zien dat je de positie niet nodig hebt om mensen te helpen, en zeker een goed voorbeeld van de waardering voor haar inzet in het helpen van nieuwe handelaren ronde na ronde.

Alle winnaars staan hieronder:

Best Mayor – The Eye
Most Valuable Organization – The Miniconomist
Most Valuable Assistant – Troel
Friendliest Player – bonanza
Most Creative Player – lindapinda86
Best Male Player – Podje
Best Female Player – Troel
Best Trader – Podje
Best Politician – bonanza
Most Valuable Cyberian – bonanza
Most Valuable Digitalian – Chiara Alvarez
Most Valuable Virtuan – White Queen
Most Valuable Ibishan – Craftsman
Most Valuable New Player – riser
Most Valuable Premium Member Round 82 – bonanza

Alle winnaars gefeliciteers. Een cadeautje schuiven we binnenkort door de brievenbus.



Cartoon

Auteur: Garfield86

Garfield vindt het creatief



Statistieken

Auteur: Federal Coordinator

Winkelomzetten
Totaal: 8,203,772.36

# Naam Omzet Standplaats
1 riser 416,713.61 Cashington
2 Likemyitem 339,374.15 Centropolis
3 Joep Eerlijk 314,357.02 Zwollar
4 goudie 171,391.07 Nasdaqar
5 Federal Government 165,778.94 Sans Francishco
6 Rats! 156,272.60 Cashington
7 IkbenBen19 152,329.31 Zwollar
8 GoldenSnake 135,213.94 Zwollar
9 Alejandro Clemente 119,832.99 Nasdaqar
10 koen stolk 109,754.58 Zwollar
11 floyd lawson 109,361.21 Nasdaqar
12 neuroman 109,023.92 Monapoli
13 Aximili 107,341.37 Nasdaqar
14 teosz 105,474.23 Nasdaqar
15 alokes 101,345.29 Eurodam
16 FGCZ 100,354.13 Nasdaqar
17 dara 100,153.59 Monapoli
18 The mysox1 96,719.20 Cashington
19 Trow 96,153.15 Roebelarendsveen
20 The Socialist 95,231.65 Ibisha
21 leverancier 94,842.36 Eurodam
22 BENDERivec 93,967.32 Cashington
23 White Queen 88,818.55 Cashington
24 marcelbuter 88,346.96 Ibisha
25 beagollum! 86,229.55 Ibisha
26 Mr Howard 85,374.45 Nasdaqar

Productieaantallen:
Round 80
Computer – 156
Chip – 13.636
Telephone – 330
Alarm – 396
Camera – 621

Round 81
Computer – 215
Chip – 16.395
Telephone – 462
Alarm – 670
Camera – 846

Round 82
Computer – 659
Chip – 21.058
Telephone – 701
Alarm – 450
Camera – 963



How to Prevent Trade From Dying

Author: riser

If you read my last article you already know what this one is about:
How to keep the trade alive for the whole trading period.
To do that, we need a market for products.

I have tons of ideas to keep the trade alive until the end and thus more fun. I will present here only those that I think will matter most while also being the easiest for Wouter and the Feds to implement.

The first thing to understand is that every high level product are made of so many lower level ones that when we consume high level products almost everyone benefits from some of the profits:
Those who profit from the sale of a computer are those that makes:
- computer (itself)
- machines (for chips, computer, plastic)
- glass (for computer)
- pumps (for machine)
- engines (for machine and pumps)
- screwdrivers (for machine, pumps, engines, chips)
- plastic (for chips, the computer, screwdrivers, pumps)
- etc.
In fact, every single product is more or less involved in the making of a computer except for crime and diamond related item. So every time a computer is made, everyone benefits.

This is why computer exims are such a brilliant idea. It might still need some adjustments but in a masterful stroke, everyone can
benefit every time a mayor does VAT restitution even if it isn’t your mayor that does the VAT restitution.

Auctions are another brilliant idea that lets people sell more high level items and keep trade alive.

So, a very simple way to keep the trade alive is to make the high level items a consumable item that people will want to use or buy.

The solution I see is:
- we need more crimes
- we need useful marketing
- we need a higher net worth value for products

We need more crimes
As much as I don’t like being the victim of crimes, I realize they are important for the Federation.
Those percentages in fines should be banned and we want those sniper rifles, shotguns, bombs strong enough to destroy buildings and all those goodies that Digitalians are always asking for. And we need some way to protect ourselves from them.

We want the owner of that 120 squst shop to be afraid a competitor will hire an arsonist to blow it up during the night and thus will spend a fortune in electronic surveillance equipment and reinforced steel walls to protect his investment. With things like that, the more successful the trader, the more he will invest to protect himself and those things he owns. I want to wet myself every time I see Chiara Alvarez walking in the street with a shotgun in each hand looking for trouble just for the fun of it. I’d wear 2 bulletproof vests at all times and keep a few dozen more in my warehouse just in case the vest maker was sold out when I needed them.

Until recently, almost every shop in Virtua didn’t have cameras or alarms because they didn’t need it. It was unlikely that the owner would lose as much as the cost to buy those items. It changed mostly when a few Virtuan citizens decided to teach others a lesson. Make the alarms and cameras a bit cheaper but make it so that people need to buy one for every 10 squst of shop size. Suddenly, the cameras and alarm business will be thriving.

Find a shop in Digitalie that doesn’t have an alarm. Now find one in Virtua that has one except for the alarm shop (even this one might not have one…)

First, cancel any percentages in fines starting on trading period 84 (giving people time to update the law books first).

Later, increase the number of protective device needed by shops.

When there is time, add those massive destruction tools that criminals want or make guns more damaging. Either way, we need to be truly afraid!

Useful marketing
Marketing is currently completely useless. There are simply not enough shops on a street to justify the cost. I know pretty much what products everyone makes and how much they cost in my city. I also know that for most of the country. Scanning Main Street for the new prices is a 4 second business. It matters a lot less if your shop is the first on the street than if people can find it quickly when scanning the street by being visible. And when there are 20 shops or so on a street the difference between level 1 and level 10 marketing is usually a 3-4 shops position, not enough to truly matter.

Nowadays, the true marketing is done on a street view. You are worthy of selling your products if you have a shop on main street or maybe on the second street. You are doomed to failure if you are stuck on third or *gasp* fourth street.

Merge the streets in a single street (like they were a long time ago I heard). When you have 60 shops to look at, finding the right shop is much harder. Marketing will then matter again. And remove any maximum marketing level. If we want level 35 marketing and are willing to pay for it, allow us to do it.

Higher net worth value
Give a fixed price for products at the end of the trading period. 80% of the price of any city is ridiculous. That means people will try not to have any inventory left and in doing so will drop their price which contributes to making those product even more worthless. So people try to clear their inventory many days before the end. I’ve seen one do it 7 days before the end. He just wasted a third of the trading period so he didn’t get stuck with products worth less than what they cost to make. I understand why but that still makes the third week boring.

Do the opposite. Give the products a very high value but only if they are in a shop (where they can be stolen), for example computers could be worth 1000 ish. Increasing shop size would no longer be an expense that you must minimize, it’s a long term investment. Suddenly, it is worthwhile to upgrade your shop as much as possible and put as many products in it as possible. To do all this, you’ll need to buy products from other people. This gives an incentive for players to come back as often as possible. You would suddenly see people trading as much as they can, spending everything they have and making other people richer. With the current amount of resources per lot, we’d run out of resources before the first week was over. Even that might be fun, fighting for the weaker resource lots…

Success would now be the ability to spend your money faster than your competitor. That means coming here very often.

Result of those changes
What would happen if all three are put together?
People would buy as many shops as possible and make them as big as possible. Every single road lot would have a shop on it and mayors would have trouble keeping up with demand for road lots. Empty lots would be sold for a premium price. There would be a huge demand for diamonds and diamond drills because there would not be enough place to put parks near the shops. Massive orders would become commonplace. You’d see 200-300 shops per city, all on the same street view. You wouldn’t be able to find your favorite shops without help. People would use marketing, colors and banners so their customers would be able to find them. The computer producer would fight the plastic maker and the alarm maker for the first place. And, beware of the idiot who has 120 computers in his shop without putting the 12 alarms required because criminals would get his goods, all of them.

Life would be good and trade would be even more fun and active.

It would at the very least be more active during the whole period. Some people would like it, some wouldn’t. But trading would never have been this intense in the Federations.

See you next trading period.



And the winners are…

Author: marcelbuter

Bonanza is the big winner of the Premium Member Awards for the 82nd trading period. Not only did he pick up 4 individual awards, The Miniconomist, where he has been editor-in-chief for a long time now, also received the award for best organization. In a short response Bonanza had the following to say:

Wow, didn’t expect this. Thank you all for voting. I especially like the ‘Friendliest Player’, since it means a lot to me. I would also like to thank all voters in name of The Miniconomist. The prize is dedicated to all co-workers and writers.

In other news, an error by the organizing committee led to Troel being nominated for the award for Most Valuable Assistant, while she didn’t hold that position at any point during the trading period. Shows you that you don’t need to hold the position to come across as helpful, and definately a testament to the effort she puts in round after round in helping people integrate into our fine society.

All the winners are listed below:

Best Mayor – The Eye
Most Valuable Organization – The Miniconomist
Most Valuable Assistant – Troel
Friendliest Player – bonanza
Most Creative Player – lindapinda86
Best Male Player – Podje
Best Female Player – Troel
Best Trader – Podje
Best Politician – bonanza
Most Valuable Cyberian – bonanza
Most Valuable Digitalian – Chiara Alvarez
Most Valuable Virtuan – White Queen
Most Valuable Ibishan – Craftsman
Most Valuable New Player – riser
Most Valuable Premium Member Round 82 – bonanza

Congratulations to all the winners. A surprise package will land in your mail box soon.



The MC X-Files

Author: thehopehitman2

It was late one night (in European standards, it was 04:00 in the Netherlands) when a team of scientists gathered in an online conference room to discuss a long standing issue in the Federation; one that the average citizen was never meant to discover or even question. First in the conference room was beagollum his hands were shaking as he scratched his head and sipped on his coffee to help keep his eyes open. He was shuffling papers around in an envelope that was mostly blank other than a small stamp reading “MC X-Files” on the front.

It wasn’t long and the rest of the scientists had signed into the online conference room (The mysox1, riser, and thehopehitman2) and the meeting was fully underway. They were there to discuss the issue of ships in the Federation. They had discovered evidence of “teleportation” occurring aboard ships and although the Federals had dismissed there research many rounds ago they continued to seek more answers. beagollum was the lead scientist in this matter and had been researching the possibility of teleportation in the Federation for over 50 trade periods but couldn’t find any proof of their existence until now. A Canadian scientist by the name of riser had contacted beagollum with evidence and his theory of what was happening in the Federation among ships.

riser introduced himself to the group and began with his explanation “we all know there is something weird about the ships in the Federation, traders set ships headed to a port and a set time to sail, yet citizens can use the boat to travel to another country without the ship ever leaving port. The Federals have dismissed any notion that teleportation systems are present but I beg to differ. I have discovered spent “teleportation modules” in Digitalia which is the missing link we have been looking for. These modules are aimed to a specified port and transport people and goods instantly. After a set time or after all the modules are used up on the ship the ship sails to the harbor to pick up the modules and recharge, in which case the cycle starts all over again with a new destination.”

The conference room went silent; everyone knew what this meant for the Federation and sat in awe, especially beagollum who had spent years trying to understand this issue. “Of course, teleportation modules, it all makes sense now” said The mysox1 who had helped on the case for a few years.

To this day the Federals try to play off the discovery as science fiction. E-mails to the Federals go unanswered, interviews refused, and the discovered modules have been “misplaced” by officials. Many explanations of the modules have surfaced including military experiments, and movie props. But the team from the MC X-files knows the truth and is waiting for the right time to release its report to the Federation and its citizens. Until then many will continue to be non-believers and accept the fact that ships transport people without ever leaving the harbor as a coincidence, but others refuse to accept this false belief.



Is the Fed30 Lottery Worth Investing Money?

Author: riser

I am asked repeatedly: “Is it worth investing money in the Fed30 Lottery?“
I’m not really asked that question but let’s just say I am.
For those who don’t like math, the answer is :
Yes, if and only if the jackpot is 5000 ISH and if you can afford not to win at all for a long time. You should buy 10 tickets with every last digit different. You’ll get at least 30 ISH back so you really are paying only 70 ISH for those 10 tickets. On average, you’ll get 74 ISH or a 5,71% increase.

For those who don’t mind:
The estimated value of a ticket is:

Value = probability of winning the jackpot x jackpot + probability of winning 300 ISH if you did not win the jackpot x 300 ISH + probability of winning 30 ISH if you did not win either of the others x 30 ISH

Value ticket = 1/1000 x jackpot + 9/1000 x 300 + 90/1000 x 30 = jackpot /1000 + 2.7 + 2.7 = jackpot/1000 + 5.4

Since a ticket costs 10 ISH, you need jackpot to be greater than 4600 in this formula for Value Ticket to be greater than 10 ISH.
So, on average when you pay 10 ISH for a ticket when the jackpot is 5000, you will get 10.4 back. If you buy 10 tickets, you will pay 100 ISH to get an average of 104 ISH or a 4% increase.

Here’s a nice trick. Since you can choose your last digit, you can decrease something called variance which is a measure of the probably you will not win for a long time. If you buy 10 tickets with all the last numbers different, you are guaranteed to win at least the 30 ISH bonus. So suddenly you are no longer risking 100 ISH to win 104 ISH, you are risking 70 ISH to win 74 ISH or a 5,71% increase.

Is it worth it? After all, you only get 5,71% increase and it can be long before you win.
The answer is: can you afford to lose and will that 5000 ISH make a difference for you? If you can pay without impacting your trading then yes. If you have that money sitting in a bank account then yes. If that 5000 ISH can be the difference between top-20 or not top-20 or you could expand to another city or another such memorable event, then yes.

Otherwise, no. You need your money for more important and rewarding things, like trading.
Good luck on the end results…



Statistics

Author: Federal Coordinator

Shop Turn-Overs:
Total: 8,203,772.36

# Name Turn-Over City
1 riser 416,713.61 Cashington
2 Likemyitem 339,374.15 Centropolis
3 Joep Eerlijk 314,357.02 Zwollar
4 goudie 171,391.07 Nasdaqar
5 Federal Government 165,778.94 Sans Francishco
6 Rats! 156,272.60 Cashington
7 IkbenBen19 152,329.31 Zwollar
8 GoldenSnake 135,213.94 Zwollar
9 Alejandro Clemente 119,832.99 Nasdaqar
10 koen stolk 109,754.58 Zwollar
11 floyd lawson 109,361.21 Nasdaqar
12 neuroman 109,023.92 Monapoli
13 Aximili 107,341.37 Nasdaqar
14 teosz 105,474.23 Nasdaqar
15 alokes 101,345.29 Eurodam
16 FGCZ 100,354.13 Nasdaqar
17 dara 100,153.59 Monapoli
18 The mysox1 96,719.20 Cashington
19 Trow 96,153.15 Roebelarendsveen
20 The Socialist 95,231.65 Ibisha
21 leverancier 94,842.36 Eurodam
22 BENDERivec 93,967.32 Cashington
23 White Queen 88,818.55 Cashington
24 marcelbuter 88,346.96 Ibisha
25 beagollum! 86,229.55 Ibisha
26 Mr Howard 85,374.45 Nasdaqar

Number Production:
Round 80
Computer – 156
Chip – 13.636
Telephone – 330
Alarm – 396
Camera – 621

Round 81
Computer – 215
Chip – 16.395
Telephone – 462
Alarm – 670
Camera – 846

Round 82
Computer – 659
Chip – 21.058
Telephone – 701
Alarm – 450
Camera – 963