Author: Jythier
Tourism is sweeping the nations, but currently, there are limits on what tourists will buy. How our net worth is known to these tourists, as well as what other tourists have bought and when, is currently under investigation by several discredited research organizations. However, what is known is that the tourist trade provides most of the sales for high-level products.
Electronics are wonderful things, but how effective are they? How much of a market is available for these wondrous inventions? The answer may not surprise you.
Cameras and alarms, as security measures, are very effective and are needed throughout all of Virtua. Telephones, however, are practically useless. Rarely will you find anyone purchasing a phone for its marketing ability, and even less so for the sake of messaging or calling cabs.
At the point in the period where one can finally afford to purchase a phone, it seems that there is good transportation to everywhere, and everyone who is going to find your store has found it. Experienced Virtuans, such as riser, state that it is much more important to have a shop that stands out.
Computers are another commodity without much call, yet as riser also pointed out in a previous article, the sale of a computer helps pretty much everyone. His idea was to exim computers whenever possible. This is a good idea, but it doesn’t really help the real problem. The real problem is that we lose equity by buying products, and therefore cannot produce anything without a guaranteed sale in the end of the round.
This leads to the logical fallacy (which may be true in this case) of extension. I should not buy anything on the last day of the round, because there is not enough time to sell it. Therefore, I will not sell anything on the last day of the round. This means that I should not buy anything on the second to last day of the round, because I won’t sell it the next day. Therefore, no-one will buy anything the second to last day of the round, etc. It goes on and on back to the beginning of the round, so you might as well not play. Obviously, playing does better than not playing, but why? Tourists!
There are people to sell to, a market out there for my goods. What makes a tourist buy? Evelyn Houston, a Researcher for the Department of Education explains:
“Tourists buy in first shop, or your home city. Tourists buy a limited number of goods, the limit of which has not yet been determined. Lastly, this limit does not appear to increase based on the amount of product in your store.”
This last piece of information is what really messes things up. At the beginning of a round, we all have little, so tourist business is a lot. Towards the end of a round, tourists are worth much less as a percentage of revenue. Some say that tourists even disappear completely.
Blues Brand Junk, Inc. is currently involved in an investigation to root out the full truth about tourists, how they act, and how these limits really affect us. For example, the question still remains, is the limit by shop, or by product? Will a tourist shop in your second store if it is in your home city? Will a tourist shop in your first shop, even if you move cities? This humungous research extravaganza will hopefully answer these and many other questions.
One thing is for certain though, resets.